A wonderful new method of teaching Go to beginners is gaining popularity in Japan and maybe other places as well. I learned it from two AGA members, Bill Cobb and Bill Camp, who went to Japan for six weeks on a Nihon Ki-in scholarship just to learn how to teach Go. I have slightly modified their program into three simple stages.
In the center, 4 lines are touching a stone.
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On the edge, 3 lines touch it.
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In the corner, 2 lines touch a stone.
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Some longtime Go players may be skeptical about this method, but I have tried it -- and it's amazing how much the players learn on their own by playing this way with other beginners. What's more, it's really fun! Right away! No waiting!
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After people have played the capturing game a lot, their games begin to end in a draw (like tic-tac-toe). At that point, you take them to Stage 2: The first person who captures 3 stones wins.
This can mean capturing three at once, or one at a time until the total prisoners for one player is 3.
At this stage, Ko will happen for the first time (you don't get a Ko when the first one who captures anything wins). It's good if the teacher is present when the first Ko occurs. Don't show it to the students in advance; just wait until one appears.
What is very very very cool is that after people are playing "capture three" for a while, they start to make 2-eyed groups on their own. And after they do that, soon their games are ending in a draw again.
At this point, you tell them there's another way to decide who won: Count the territory.
And now they're playing real Go. And they basically taught themselves -- without pain, without confusion, without feeling stupid or thinking it was too hard.
If you teach Go this way, the game could actually catch on.
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