These things are true of all versions (or stages) of Go:
Go is a board game for two players.
One player uses the black stones and the other uses the
white stones. Black always goes first. The players take turns placing
one stone on the board (one black, one white, one black, one white,
etc.).
The stones are all alike, except for the two different colors.
The Go board begins empty. (Exception: A student
or weaker player is given handicap stones, which are placed on the board
before the game begins. The handicap stones are black. Then the teacher
or stronger player, using white, makes the first move.)
Once a stone is placed on the board, it is never moved. (Exception: When a stone is
captured, it is removed from the board. It is then the prisoner of the player who captured it.)
The games Othello (Reversi) and Pente (Five in a Row) look similar to Go, but they are not Go.
The Rules of Go
There are two rules in Go. The first one is about
a place where you cannot play a stone.
The second rule is about a situation called Ko, and it's best to have a
Go player show you how that works. Ko does not occur in the capturing
game. It will occur in "capture three."
The Full Game of Go
The full game of Go is played on a 19x19 board.
The object of the game is to surround more territory than your opponent.
The game ends when both players agree that there are no more moves to be played.
There are several ways to count the score at the end of the
full game of Go. What is counted, in all cases, is the territory that
the stones have surrounded.
The player with more territory wins.
My Go teacher told me two things about the game of Go:
Go is a long game.
Go is a hard game.
He was right. What I like about the capturing game is that
it isn't long, and it isn't hard. It's a good way to learn.